The DUB Shorts format focuses on sharing a research paper in a 15 to 20-minute talk, similar to traditional conference presentations of a paper. Speakers will first present the paper, then participate in Q&A.
DUB shorts will be conducted using Zoom, via an invitation distributed to the DUB mailing list. Participants who are logged into Zoom using a UW account will be directly admitted, and participants who are not logged in to a UW account will be admitted using a Zoom waiting room.
Speakers interested in presenting a DUB Short should submit our form:
Human Centered Design & Engineering
Opportunities and Challenges in Involving Users in Project-Based HCI Education
Users are fundamental to HCI. However, little is known about how HCI education introduces students to working with users, particularly those different from themselves. To better understand design students’ engagement, reactions, and reflections with users, we investigate a case study of a graduate-level 10-week prototyping studio course that partnered with a children’s co-design team. HCI students participated in two co-design sessions with children to design a STEM learning experience for youth. We conducted participant observations, interviews with 14 students, and analyzed final artifacts. Our findings demonstrate the communication challenges and strategies students experienced, how students observed issues of power dynamics, and students’ perceived value in engaging with users. We contribute empirical evidence of how HCI students directly interact with target users, principles for reflective HCI pedagogy, and highlight the need for more intentional investigation into HCI educational practice.
Computer Science & Engineering
Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints
Although exploring alternatives is fundamental to creating better interface designs, current processes for creating alternatives are generally manual, limiting the alternatives a designer can explore. We present Scout, a system that helps designers rapidly explore alternatives through mixed-initiative interaction with high-level constraints and design feedback. Prior constraint-based layout systems use low-level spatial constraints and generally produce a single design. To support designer exploration of alternatives, Scout introduces high-level constraints based on design concepts (e.g., semantic structure, emphasis, order) and formalizes them into low-level spatial constraints that a solver uses to generate potential layouts. In an evaluation with 18 interface designers, we found that Scout: (1) helps designers create more spatially diverse mobile interface layouts with similar quality to those created with a baseline tool and (2) can help designers avoid a linear design process and quickly ideate layouts they do not believe they would have thought of on their own.