What unnecessary barriers do you (inadvertently) create, and who do they exclude? Bryce will take you through the Microsoft Inclusive Design principles and how they were used to create the Xbox Adaptive controller and then give you some tips on how you can remove unnecessary friction from your experiences. Before designing the Xbox Adaptive Controller the team needed to recognize the barriers that traditional controllers create for people with limited mobility.
Originally from Toronto, Bryce has been designing accessible experiences and technology for over 15 years. As a member of Team Xbox he was part of the core team that started the inclusive design and accessibility practice. Bryce worked across Microsoft teams to launch the assistive technologies on the Xbox One, including Copilot. Bryce initiated and designed the very first Inclusive Tech Lab at Microsoft, which has now hosted over six thousand visitors; it is a facility where people can explore how people with disabilities interact with Microsoft games, services, and devices.
Bryce is also one of the inventors of the Xbox Adaptive Controller ever since he was a lead on its project at the 2016 Microsoft One Week Hackathon. Bryce is currently the Inclusive Lead for Microsoft Devices, where he works to ensure all Microsoft hardware are designed and built to be inclusive.