DUB Seminar will be conducted using Zoom, via an invitation distributed to the DUB mailing list. Participants who are logged into Zoom using a UW account will be directly admitted, and participants who are not logged in to a UW account will be admitted using a Zoom waiting room.
Coding has found its way into many different learning contexts. Throughout the past few years, I have enjoyed observing, designing, and implementing learning experiences across many of these varied contexts. Some of these have taken on the form of game-based learning after-school clubs, while others have involved seamlessly embedding computing into sports camps and physical education classes. In this talk, I will describe eight key strategies that are relevant across contexts, and that help advance goals of equity, diversity, and inclusion. By utilizing these strategies, I suggest that the field can better establish spaces that center participant identities, and help youth recognize more of their agency through coding. Ideally, these strategies can serve as a reminder for researchers and designers as they create new experiences, and as tools for teachers who want to advocate for their students to gain access to equitable computing education experiences.
Marcelo Worsley is an Assistant Professor of Computer Science and Learning Sciences at Northwestern University. His research integrates artificial intelligence and data mining with multimodal interfaces to study and support human learning. He directs the technological innovations for inclusive learning and teaching (tiilt) lab which works with community and industry partners around the world to empower people and organizations through the design and use of novel analytic tools. Additionally, he develops pedagogical and technological solutions for supporting learning among minoritized populations.