The DUB Shorts format focuses on sharing a research paper in a 15 to 20-minute talk, similar to traditional conference presentations of a paper. Speakers will first present the paper, then participate in Q&A.
DUB shorts will be conducted using Zoom, via an invitation distributed to the DUB mailing list. Participants who are logged into Zoom using a UW account will be directly admitted, and participants who are not logged in to a UW account will be admitted using a Zoom waiting room.
Speakers interested in presenting a DUB Short should submit our form:
Human Centered Design & Engineering
Designing an Online Sex Education Resource for Gender-Diverse Youth
Transgender and gender-diverse youth deserve proper sex education, but current educational and clinical structures largely ignore their developmental experiences. As a result, many of these teens go online to seek crucial information. Designers and researchers alike can benefit from an understanding of the design needs of gender-diverse youth for sex education online resources. We recruited 19 gender-diverse youth, ages 15 to 21, to participate in a mix of in-person and online design methods. This research makes three contributions; 1) identification of preferences for where gender-diverse teens prefer to get certain kinds of sexual health information, 2) design considerations for an online resource, 3a) a new method for eliciting preferences, the Four Corners Exercise, and 3b) a new method for combining the Asynchronous Remote Community (ARC) method with in-person sessions. Through this research, we provide key considerations in developing an online sex education resource for gender-diverse youth.
Human Centered Design & Engineering
From Ancient Contemplative Practice to the App Store: Designing a Digital Container for Mindfulness
Hundreds of popular mobile apps today market their ties to mindfulness. What activities do these apps support and what benefits do they claim? How do mindfulness teachers, as domain experts, view these apps? We first conduct an exploratory review of 370 mindfulness-related apps on Google Play, finding that mindfulness is presented primarily as a tool for relaxation and stress reduction. We then interviewed 15 U.S. mindfulness teachers from the therapeutic, Buddhist, and Yogic traditions about their perspectives on these apps. Teachers expressed concern that apps that introduce mindfulness only as a tool for relaxation neglect its full potential. We draw upon the experiences of these teachers to suggest design implications for linking mindfulness with further contemplative practices like the cultivation of compassion. Our results also speak to the importance of coherence in design: that the metaphors and mechanisms of a technology align with its underlying principles.